Tuesday, November 10, 2009

Monday Night Brainstorm

I had a brainstorming session with Lee on monday night, which was good fun until a bunch of people who wanted to get drunk and go partying crept into the house and distracted us.
We were discussing the behavior and looks of the new enemies we'll be working on, and also just the general direction of the game's storyline. There's going to be all sorts of horror themed monsters present - ghosts, werewolves, banshees, vampires, wraiths, and plenty more; as many as we can manage to squeeze into the iPhone's texture memory.

For example, Ghosts are going to merely slow players down, causing no damage to the player directly, much like the banshee's ear-piercing wail, and will disappear and stop moving when looking directly at them.

It was also decided that Werewolves being able to rip zombies' arms off and throw them at the player was simply too awesome an idea to ignore, so barring some obscene and highly unlikely technical hurdle, you should all be looking forward to this in the next update :)

Lee also suggested that we use this attack-pig she'd drawn as an actual weapon, but we couldn't decide on weather to make it shoot lasers from it's eyes, vomit a putrid, acidic bile, or even something more ridiculous. If you have a great idea for this pig, don't hesitate to let us know.

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