Monday, February 22, 2010

Update 2.2

I submitted a minor update today, which addresses some stuttering issues related to the new ability to play custom music - those of you who were experiencing problems should be happy to hear this!
It also improves the controls somewhat - now you can drag your thumbs outside the wheels without worrying about them cutting out.
The only other change is the rocket launcher's reload time has been doubled, to prevent it being overpowered.

coming in the next update will be the ability to resume gameplay from where you left off, so you'll be able to quit mid-game if something comes up without having to worry about losing your progres!

Sunday, February 21, 2010

The Soundtrack of the Dead

Marcel just sent me the finished version of Grave Diggin', the soundtrack to the upcoming graveyard level, and so I thought it would be a good time to post the soundtrack-so-far, for you guys to enjoy!

The majority of the music is by Marcel, from Battle Circus, with some additional electro-industrial by Ash of Neurotyk. Be sure to check out their other work if you like it!

You can grab the individual mp3s right here, including songs from two yet-unfinished levels:


or download the soundtrack so far in a handy zip file by clicking this link.

Be sure to check out Battle Circus' site for details on their upcoming album, which has yet to be named, and also the Medinjekt myspace site - for those of you who like Neurotyk's sound, this is Ash's other industrial project.

Hope you enjoy the music; there's a big update in the works quite soon, with a complete graphical overhaul and possible name change too, so stay tuned!


-Twitch

Monday, February 8, 2010

Twitter contest winners announced

We just recently ran a Twitter contest, ending today - the ten lucky winners have all had their free codes messaged to them.

Thanks to everyone who entered, and enjoy your free copies of Annihilation!

Monday, January 25, 2010

Chapter 2 is out!

After a lot of optimizing, hair-pulling, and quite a bit of slacking off too, Chapter 2 has finally made it's way through the app store's approval process, and should be hitting an iPhone near you shortly.

There are two new game modes to play with, and a new weapon too, so here's the lowdown on all the new stuff:

Scavenge mode, one of the new modes, is alot like survival. The difference is in how weapons are collected - instead of being granted them in sequence, certain enemies will drop weapon collectibles.

The second new mode, Frenzy, presents the player with a series of timed challenges. Hack up mutants with a chainsaw, or hunt for pigs with a shotgun - there's enough there to keep things fresh, and as always, there are new online leaderboards for both modes.

To compliment this update, I've included one of my favourite weapons that I hadn't had time to finish before the first release, the Laser Rifle. An instant hitscan weapon, it's great for slicing off undead limbs.

In addition to these changes, there are now collectibles that appear out of dead enemies. Star Chips will add to a player's score, and Health Chips give a small amount of health back. Thanks to these shiny trinkets, you can now stay alive longer, and push your scores even higher!

Next update: another map, and a few more weapons.

Wednesday, January 20, 2010

No Lite version, apparently means more sales

As an experiment, I decided to remove the Lite version from the app store, since it was getting ten times the downloads. Since doing this, the sales from the normal version have nearly tripled.
I think the experiment was a success; unfortunate, but I guess it's my fault for making a lite version that users are too satisfied with.

Perhaps i'll release a new, less full-featured lite version later on, but for now i'm focusing on improving the full version.