Sunday, November 15, 2009

Compatiblity and Lite version updates.

I've recieved alot of feedback asking for a version that is compatible with iPhoneOS 3.0, not 3.1 as it is at present; those of you who've emailed me will be happy to know that an update supporting this is on it's way through the review process as I type.
I must apologise for making you guys wait; I didn't realise that the 3.1 update was a paid update, and since I am an early adopter myself, figured that using the latest OS version would be the best course of action. Lesson learned!

Along those lines, the Lite version has been approved, and is now available on the app store here. Now you won't have to take any risks to find out that Annihilation Undead is awesome, and worth of your money.

It seems like the popular vote is in favor of Vomit Pig at this point too. Those of you who are fans of LazerPig, or OtherPig, don't stay quiet! Let your voice be heard, lest these pigs be forever destined to hurl their guts up onto the rotting masses.

Tuesday, November 10, 2009

Monday Night Brainstorm

I had a brainstorming session with Lee on monday night, which was good fun until a bunch of people who wanted to get drunk and go partying crept into the house and distracted us.
We were discussing the behavior and looks of the new enemies we'll be working on, and also just the general direction of the game's storyline. There's going to be all sorts of horror themed monsters present - ghosts, werewolves, banshees, vampires, wraiths, and plenty more; as many as we can manage to squeeze into the iPhone's texture memory.

For example, Ghosts are going to merely slow players down, causing no damage to the player directly, much like the banshee's ear-piercing wail, and will disappear and stop moving when looking directly at them.

It was also decided that Werewolves being able to rip zombies' arms off and throw them at the player was simply too awesome an idea to ignore, so barring some obscene and highly unlikely technical hurdle, you should all be looking forward to this in the next update :)

Lee also suggested that we use this attack-pig she'd drawn as an actual weapon, but we couldn't decide on weather to make it shoot lasers from it's eyes, vomit a putrid, acidic bile, or even something more ridiculous. If you have a great idea for this pig, don't hesitate to let us know.



Thursday, November 5, 2009

Updated: Gameplay Videos

Update: There are now two gameplay videos, both in high quality without the blurriness, showing off the swine farm and parking rot levels:



No more BlurryCam, hooray! *dances*

Thursday, October 1, 2009

First Post

Hey guys, Twitch here, and it's time to start the blog for our game.

It's finally out the door, and now it's time for us to break out the whiskey!
There's still much work to do on this game - designing this blog, for starters - but it's finally ready for you to play. I really hope you guys have as much fun playing it as we've had making it, it's been a blast working on it so far.

We're far from done, however. There's still plenty of content for us to add to the game - more eerie levels to fight on, more horrific monsters to battle, and more deadly and creative weapons to kill them with, so stay tuned, and stay alive!